3/4 Day Thirteen Of Game Project 2
Today was a stress-inducing day, and that is putting it mildly.
The day started with one of our programmers (who was also working on one of the most vital mechanics in the game on implementing enemy AI behaviour) called in sick earlier today. He eventually came back to school however (at about 15:00), reporting that he felt a lot better.
A bit of concerns were also brought up concerning our scope, level design and ambiguities in the Game Design Document, which brought us leads to have several serious discussions about it. We were a bit partial to the idea of altering the design to that of a smaller scope with fewer rooms, but we will bring up these concerns to our teachers on Monday and see what they think about it before we make a definitive decision about it.
Our programmers spent the day working on implementing placeholder animations for the avatar and also some minor implementations and bug fixing, since most of the major mechanics has already been implemented. One of the programmers also worked closely with me as I needed them to add a few things that would make it easier for me to playtest the game and build the puzzles correctly.
I spent most of the day playtesting and trying out the first puzzle of the game, and notifying the programmers about all the bugs I encountered. It went a bit slower than I wanted, but I think I worked dilligently enough to be expected of me.
The artists had a lengthy meeting today where they discussed the level design and the approach they would take with the narrative. As I said earlier, they had concerns about the amount of assets they are required to make in order to make the visuals not feel to repetative and boring. If we limit the amount of rooms, more time can be spent on details and refining. However, taking away rooms will also take away the overall length of the game and consequently drag down the overall experience.
As you can understand, I am skeptical on doing this. This is why we will check this with our teachers and hear their opinion about it on Monday.
I will also work a bit overtime today as I have a bit of energy left to spend.
Until next time!
Samuel K.
The day started with one of our programmers (who was also working on one of the most vital mechanics in the game on implementing enemy AI behaviour) called in sick earlier today. He eventually came back to school however (at about 15:00), reporting that he felt a lot better.
A bit of concerns were also brought up concerning our scope, level design and ambiguities in the Game Design Document, which brought us leads to have several serious discussions about it. We were a bit partial to the idea of altering the design to that of a smaller scope with fewer rooms, but we will bring up these concerns to our teachers on Monday and see what they think about it before we make a definitive decision about it.
Our programmers spent the day working on implementing placeholder animations for the avatar and also some minor implementations and bug fixing, since most of the major mechanics has already been implemented. One of the programmers also worked closely with me as I needed them to add a few things that would make it easier for me to playtest the game and build the puzzles correctly.
I spent most of the day playtesting and trying out the first puzzle of the game, and notifying the programmers about all the bugs I encountered. It went a bit slower than I wanted, but I think I worked dilligently enough to be expected of me.
The artists had a lengthy meeting today where they discussed the level design and the approach they would take with the narrative. As I said earlier, they had concerns about the amount of assets they are required to make in order to make the visuals not feel to repetative and boring. If we limit the amount of rooms, more time can be spent on details and refining. However, taking away rooms will also take away the overall length of the game and consequently drag down the overall experience.
As you can understand, I am skeptical on doing this. This is why we will check this with our teachers and hear their opinion about it on Monday.
I will also work a bit overtime today as I have a bit of energy left to spend.
Until next time!
Samuel K.
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